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Case study 05 / Games

MARS

A gamified learning experience where the game mechanics carry the teaching.

Status
Shipped
Domain
Games, EdTech, Mobile

Games / EdTech / Mobile

A gamified learning experience where the game mechanics carry the teaching.

MARS is a gamified learning experience delivered as a mobile game: education objectives expressed through game mechanics, with a multilingual surface.

Context

Gamified learning usually means a quiz with points bolted on. That is not a game, and learners can tell within about ninety seconds.

Problem

If the mechanic and the learning objective are separable, players optimise the mechanic and skip the learning. The teaching has to be the thing the player is actually doing.

Users

Learners playing on mobile, across more than one language.

Solution

A mobile game whose mechanics carry the educational content directly, built to work across languages rather than translated after the fact.

Key features

  • Game mechanics carrying the learning objective
  • Mobile-first play sessions
  • Multilingual experience

Stack

  • Unity
  • C#